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FalconXD

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FalconXD last won the day on February 24

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  1. Introduction: After hosting 200 tournaments with a great amount of success over the years I get a lot of people that ask how I do it. There’s a lot of different aspects required for hosting a successful tournament. If a tournament organizer makes a mistake or doesn’t follow certain guidelines, it hinders their tournament’s success. Based on my experience in hosting 200 tournaments I have compiled a list of suggestions for being a successful tournament organizer. Note that while I will do my best covering the major aspects of being a successful TO please remember this is my opinion and I might overlook certain things. Without further ado though let’s dive into tips for being a successful TO. 1. Be familiar with necessary software like Smash.gg, Challonge, Discord, the game specifically used for the tournament etc. When it comes to hosting tournaments it’s important that you know how bracket software, chat-boxes, and the actual games hosted works. If you’re hosting an event you should know all the features available in bracket software. If you’re trying to host a tournament, but you don’t know how to seed a bracket or report scores then you shouldn’t be hosting a tournament yet. Additionally, if you aren’t familiar with the features in a chat software than it will strongly hinder communication. Lastly, when it comes to the game getting hosted if the TO doesn’t know how the game works then it won’t end well. For instance, if the TO for a Smash Bros. tournament doesn’t know the difference between stock-based and time-based tournaments then the ignorance will often come back to bite them in the butt. If a TO can’t answer basic questions posed by a tournament attendee about their tournament then it doesn’t look professional and will cause worries during the tournament. Make sure if you’re organizing a tournament that you’re familiar with the sites and software getting used. This familiarity will help with creating detailed rulesets and covering all aspects of the tournament. 2. If you’re hosting a series with elaborate ideas or parts plan far enough ahead. This is more so directed at TOs that have themes, narratives behind their tournaments (if other organizers do this), or other features in addition to a basic bracket; however, it also applies to all TOs. When I host tournament series in the past, I wrote out all the details for a season before hosting it. This way when it comes to running the bracket, I just need to copy + paste from the existing document and then the bracket could get posted much faster. In addition, writing up and planning stuff early gives you time for revising concepts which is helpful. Also, there’s no real downside to planning tournaments earlier opposed to later so make sure when organizing tournaments that you plan early. 3. Hook in your audience for a tournament. When I refer to hooking in your audience, I mean appealing to their interests. What makes your tournament worth attending? Why should a person attend your tournament? Think of this being like a hook or opening line when writing a composition. This is often in the basic information of the tournament such as the title, avatar, and first line of the description. Typically, you want something quick, snappy, and memorable. There’s no specific correct way for doing this, but just remember that if a TO doesn’t follow this then there’s no guarantee somebody will be interested in their tournament. 4. Proof-read your tournament events before posting them. Yu eva gt deestracted by typ0s? This isn’t a good thing to do and looks extremely unprofessional. How will somebody trust you for running a tournament if you can’t even spell-check your own work? Make sure that before you post a tournament event that everything is spelt correctly, you use proper grammar, content makes sense, and any links or external media you insert works properly. A small typo here or there happens and isn’t the end of the world; however, if you make your tournament page illiterate then it will hinder your tournament. 5. Announce brackets for an event early enough, but also not too early. When it comes to publishing tournament events it will vary-based on the size and scope of the event, but when you unveil a tournament is important. You almost never want to post a tournament the day before since it doesn’t give much time for attendees planning out if they will enter the event. It also doesn’t give much time for marketing the tournament or advertising to other players. On the flip side, posting a tournament more than 2 weeks before isn’t as problematic, but unless you’re a major-scale tournament (like Smash major tournaments) you don’t want to post it too early. This might sound silly, but if a tournament gets posted too early it might lead to some attendees signing up Day #1, but then forgetting about the event since it happens too far away and they didn’t accommodate for a last-minute plan that day. Posting early is much better than posting later; however, when studying the past tournaments, I notice the ones that I advertised about a week before typically got more traffic than tournaments I advertised days before or 2 weeks-months beforehand. Also, the daily timeframe a tournament gets posted isn’t as critical; however, I find that posting tournaments not too early, but not too late helps with getting people’s attention. 6. Advertise and market your tournaments extensively. This is one of the most important tips before the tournament!!!!!!!!!!!!! If you do not advertise your tournaments properly then it doesn’t matter how good your ideas are or how good you’re at being a TO. When advertising tournaments make sure you know your target audience and post in all relevant places for that target audience. You don’t want to advertise randomly, but rather advertise to people that would enjoy the tournaments. Good areas for advertising your tournaments include Discord servers, any relevant forums, social media, and Youtube. Don’t let these areas restrict you though and feel free to advertise in places you think would get you participants. Don’t go overboard either though since posting in irrelevant places could get time consuming. Also, when posting about your tournaments don’t just post a link and be done with it. Market your tournament by including basic information, any interesting details, potential prizes, and any information worth noting. That being said when marketing a tournament don’t make the description too long or you might lose your audience’s focus. 7. Send out occasional reminders to signed up players so they’re aware of when the tournament starts. People forget about events sometimes and this is why reminders exist. Make sure if possible that you send out reminders to tournament attendees about the event. Typically when I post a bracket a week before the tournament, I will send a reminder 1 day before the tournament starts and 1 hour before the tournament starts. Use any built-in features (i.e. message sending to attendees of a bracket) or messaging platforms software (i.e. Discord, Skype, social media, any chat-boxes used for your tournaments etc.) for sending out the reminders. Reminders help players finalize whether they attend and could help cut down on confusion before the tournament begins. 8. Be readily available for any questions, concerns, or messages people have through-out the time before the tournament, but especially the day of the tournament. Although some players might easily grasp how the tournament functions this isn’t always the case. I find that some participants are playing in their first tournament ever or some participants aren’t as familiar with rulesets implemented by a set organizer. Make sure you’re always available for questions so that way you can clear up any confusion participants have. A TO that is responsive will get more positive reception than a passive TO who doesn’t respond to messages. 9. Welcome people entering the tournament as they appear in the chat-box and answer any questions they might have. This tip builds off the last tip, but once again a personable TO appears more welcoming than a TO who doesn’t interact with their participants. Don’t neglect other important aspects of organizing the tournament for socializing with players; however, a simple “Welcome” or “Hello” makes all the difference to some attendees. Some people have told me that a lot of the time they entered my tournaments just because they thought I was a “good person” so there is some merit to this tip. 10. Take care of any pre-tournament stuff before the tournament begins. Some parts of a tournament should get organized before the tournament begins for an easier time. In the past when I have hosted Mario Kart tournaments, I recorded participants as they appeared so that way I could begin splitting people into rooms earlier opposed to when the tournament started. If I had waited until the tournament began and did this then it would have taken much longer for starting the tournament. When it comes to Smash tournaments make sure all participants are checked in and the bracket gets seeded before the tournament start time so there are less delays. If there’s something you can take care of before the tournament it's better addressing that earlier opposed to later. 11. Before the tournament begins give a quick announcement to tournament attendees. A quick recap before the bracket begins helps alert everyone the tournament is starting soon and go over important points. When I give my pre-tournament blurb, I make sure that I thank players for coming, give a simple recap on important rules for newcomers, cover any relevant points, and give an estimation on when the tournament should start. 12. Watch how the tournament plays out and constantly be available for any score reporting or assistance needed. Now that the tournament has begun, the real fun happens. As a TO you should watch the chat, bracket, and your DMs extensively. Make sure that if players are reporting scores or a dispute arises that you could quickly respond to it. If a TO can’t stay available during a tournament then there will be no way the tournament succeeds. 13. Be prepared for extensive multi-tasking as a tournament organizer. Part of being a TO is multi-tasking on several tasks. One minute you can be solving a dispute, another minute you can be answering a rule clarification, and then another minute you could be reporting scores. Realize that as a TO you have more than a single job and must be ready for doing anything. If you have too many participants or feel that this might overwhelm you, then you can compensate by getting additional co-hosts. 14. Don’t be a stiff robot. Interact with the tournament participants through-out the tournament and have fun with everything. It’s important that a TO gets all the necessary tasks done, but also remember that a tournament is about having fun. If you’re not having fun running a tournament as a hobbyist TO then there isn’t much incentive for hosting tournaments. When the tournament slows down a bit this is a moment you can chat with the participants and ask them how it’s going. You would be surprised at how the time flies when everyone is socializing and having fun plus I find it helps keep the job from getting too dull. 15. Be prepared for dealing with a worst-case scenario or any potential drama. Nobody enjoys dealing with drama, but you should always be ready for an outburst at your events. When I have hosted tournaments in the past, some tournaments got very dramatic while others were super calm. Remember though that if drama does erupt you should do your best for de-escalating the situation. Your image as a TO could get hindered if the drama doesn’t get dealt with properly. When dealing with drama keep a calm head, remain mature, and look at the situation objectively. Don’t identify people in the drama as a friend or enemy, but rather who is in the right and who is in the wrong. A good TO is fair and doesn’t give preference to one person over another based on personal bias. 16. If something goes wrong, don’t let it ruin the tournament and resolve the problem as soon as possible. Hey, when you’re hosting a tournament sometimes stuff happens. This could range from a co-host becoming unavailable, software crashing, and other unfortunate mishaps. Hell, one tournament I organized I had to deal with a power outage. Realize that if things go wrong not to panic but do everything you can for resolving the situation timely. If it’s something out of your control, do what you can for working around it. If a TO isn’t available, then find another person that could help co-host. If a server is down for unexpected maintenance try seeing if there is an ETA on when it will be available. When an inconvenience happens, do explain it to your participants and offer an apology if you feel it’s necessary. Despite this though don’t let it get to your head and do everything you can for resolving any mishaps. 17. Be receptive to any feedback that players have during the tournament. A tournament is nothing without its organizer, but it’s also nothing without its participants. See if the attendees have any feedback during the tournament about aspects they like, things that should get fixed, and any other helpful comments. Don’t cave into every demand given by a tournament attendee, but if you notice a common, helpful suggestion by multiple attendees then try adjusting the tournament around that. Some feedback might apply to a tournament series as a whole or can’t get fixed immediately, but if this is the case just work on improving upon it for the next tournament. 18. Make sure that the tournament is running at a smooth pace, if there are parts that are running slower than expected take care of the problem. Once you get solid experience with organizing tournaments, the next part that should get looked at is optimization. I recently read an article from an offline Smash TO about queue optimization. In his article, he explained how if you start assigning stations before a set ends that it could help reduce the overall time a tournament runs for. This is a simple example of a solid TO optimizing their tournament in a way that benefits the participants. If during your tournament you notice that a match is taking long, reach out to the participants and get a status update. If there’s a common reason why a tournament slows down see if you can do anything about resolving the issue. 19. Finish all aspects of a tournament before concluding the tournament and resigning. Excluding results getting posted to an external place or prizes assigned, you should ensure everything in a tournament gets finished before you stop thinking about it. If you’re using a tournament bracket software, make sure that the bracket gets finalized so results display properly. Also check and make sure there’s nothing else that must get addressed before the tournament ends. If you deal with something earlier opposed to later then you’ll have less to worry about with your tournaments. 20. When hosting tournaments for a set game stay involved with its community, learn about the metagame, and what aspects are critical for a tournament. I think one of the things I learned from hosting a tournament for a game I wasn’t familiar with is that I stuck out like a sore thumb. If you’re trying to organize a tournament for a game you aren’t super familiar with then make sure you know how the game works. One way this could get done is by joining the game’s community. Look at how popular tournaments for a game operate and mimic aspects from them. You can also chat with people in a community prior for hosting an event ensuring that it matches the community standard. Being involved with a community also helps when hosting events as you know people that might attend and have connections that could help with advertising. 21. If giving out prizes for a season or tournament, make sure you follow up on it and deliver prizes at a reasonable rate. This is one area that I have improved upon over the years. If you’re giving out a cash prize or physical object for a prize, make sure you deliver it at a reasonable rate. People hate waiting for prizes and you will look like a fraud if you promise a prize that you can’t deliver. Offline tournaments will usually award cash as the tournament finishes up so there are no mishaps. When dealing with online tournaments this could vary as online transactions don’t take long, but shipping physical objects take time. I would say ensure that a prize doesn’t take longer than a week for reaching a participant (if shipping a physical object) and if it does take longer give constant updates to the prize winner. 22. Focus on getting a tournament stream, tournament VODs, tournament graphics and any other additional content which would enhance the tournament series. Overall, the stuff I listed above isn’t a necessity for hosting a tournament, but rather a nice bonus. If you have access to tournament-exclusive graphics, streams, and VODs, it gives more media for promoting the tournament. In addition, I always love looking back at VODs of old tournaments I hosted and I know participants enjoy watching VODs as well. Focus on basic organizational concepts first then try getting these features later. 23. Constantly learn from your tournaments and constantly improve upon them. There is always room for improvement regardless of how great of a TO you are. Learn from the mistakes in your past tournaments and find ways for improving on them in the future. Nobody is perfect and all organizers have some flaws with their events (even if they’re small flaws versus large flaws). Improving upon your old tournaments shows growth and helps for becoming a better TO. 24. If help is needed for running a tournament get co-hosts as needed. As the main organizer for an event you should be in charge, but don’t try running a one man show. Regardless if you need help with certain aspects of a tournament you aren’t familiar with or need another host due to a large turnout there’s no shame in asking for help. When reaching out to co-hosts I find success with people that have hosted events before, people familiar with how tournaments run, organized individuals, and those that are professional. When appointing co-hosts make sure that they know what they’re doing so they help with opposed to hinder the tournament. 25. Tell players to invite any other people they know that might be interested in your tournaments. One simple way that a tournament grows and gets more fun is if a player invites their friends. Doing this increases the size of the tournament and brings more eager attendees to an event. This isn’t something you should make a big deal out of, but if you befriend tournament regulars see if they have any friends that would be interested in playing. You typically shouldn’t tell a person they can’t invite people to your events. 26. Keep the tournaments coming and try not to take breaks for long if hosting a long tournament series. If you want to succeed as a TO you want to stay consistent. Time changes everything and if you take a break from hosting tournaments you might find that your break either goes on longer than intended or it’s harder hosting tournaments after a break. If something pops up and you must cancel a tournament, a week or two isn’t the end of the world; however, after taking massive breaks from hosting tournaments I can say it is difficult. One big reason is that when you don’t host events your participants move onto other events which is one less attendee for your future tournaments. One way to counter these breaks is with tournament organization teams where multiple people run tournaments. If you have one person that can cover you for a tournament then it works out well for your series. 27. If hosting tournaments for a while find ways for mixing up the tournaments and keeping things fresh. This is a subjective tip that doesn’t affect success as a TO, but if you have been hosting for a while I would suggest finding ways for mixing up the tournaments. Don’t try fixing what isn’t broken, but I found hosting an occasional side bracket or mixing up rules with a special theme keep things fresh. Keep in mind some communities might react differently to ruleset changes so try seeing if your attendees would want this before implementing it. 28. Welcome anyone to your tournaments for more attendance while dealing with those that detract from your tournaments. As a TO you should be welcoming to all participants regardless of their background. You should welcome anybody to your tournaments that is interested since this helps maximize competition. Although, if a person is toxic, cheats in tournaments, and detracts from the tournament experience then you should take the appropriate actions for removing them from your tournaments. You want to let anyone attend your tournaments except those that would create a bad environment. 29. Remain fair and unbiased when resolving disputes regardless of who is involved in the dispute. I have mentioned this a couple times through-out the document, but I’m going to emphasize that as a TO you should be impartial with your decision making. Don’t give a person an unfair handicap just because they’re one of your friends for instance. When solving disputes and running tournaments it’s okay making friends, but don’t let those friendships blind you from making a just decision. 30. Find the reason why you chose hosting tournaments and remember it. Everyone has their reason for hosting tournaments. Some do it as a hobby while others do it as an occupation. Others do it for giving back to the community while others do it for themselves. I have several reasons that I continue hosting tournaments over the years, but it’s important that an organizer comes up with their own conclusions why they host events. If a TO knows what motivates their tournaments, then I find it helps them with staying motivated in improving their tournaments. These are the general tips I would advise that any upcoming tournament organizer follows. Keep in mind when making these tips I made it as general as possible so it could apply to many different games, communities, and scenarios. Another thing is these tips are the first things that came in mind when planning a tournament, running the tournament, and other critical aspects. Just because a rule or guideline isn’t covered in these tips doesn’t mean it’s just as important as these tips. I hope these tips helped and I hope that I helped inspire more tournament organizers for joining the community!
  2. Introduction: Following suit from my 100th tournament, I’m doing a post that is reflecting on the past tournaments I have hosted. Opposed to the first reflection though, this one will involve reflecting upon the 100th tournament all the way up to the 199th tournament. That’s all I really have to say about this reflection so without further ado let’s hop into the reflection. Starting off with the 100th tournament, looking back I found it interesting how everyone went along with the Falcon Miis only theme. I’m thankful people enjoyed the theme and overall while the Mario Kart Wii portion of the tournament was successful, the Mario Kart 7 portion didn’t feel like it resonated as much. The remaining Superstar Showdown and Falcon Tour tournaments all were extremely fun and went well organization wise. Many people consider those tournament series some of their favorite tournaments they have attended out of the ones I hosted. I can see the sentiment and looking back I have positive memories of the later Superstar Showdown and Falcon Tour series. The initial finale FFA tournaments went well too despite people hosting other events over the MKW one. The challenges came with my “retirement phase”. Looking back retiring from tournaments and even the internet proved super cringey. This unfortunately caused problem with my series as my attendance was peaking, but taking a hiatus hurt the series overall. Looking back, this would remain a common pattern over these tournaments and is something I want to work on when getting back into the tournament organizing business. After about a few months I wanted back in the scene, so I created the Wait What He’s Alive tournament series. I think the funniest thing is the second after I created a thread on mariokartwii.com one of the Super Moderators instantly viewed the thread. I think he was expecting it was some religious cult nonsense with that title. Wait What He’s Alive actually started off super strong with the first two tournaments, but then started declining. As I grew busy, I didn’t have much time for the Wait What He’s Alive tournament series and the 13-tournament long season got cut in half. Oddly enough despite getting too busy for my own series that didn’t stop me from hosting three strong, official FFA tournaments for mariokartwii.com. I even won Tournament Organizer of the year on the website for 2013; however, after having to carry the MKW tournament and other complications I left the official organizers. The start of 2014 was a small decline for the tournaments. It started off with a Brawl tournament series Finem Rixam that had mixed reception. Afterwards I tried hosting random tournaments and reviving the Wait What He’s Alive tournament series; however, Nintendo WFC ending in May 2014 messed with those plans. I had plans in the background for an elaborate Mario Kart 8 tournament series, but as senior year of high school got hectic I had no choice, but scrapping the story elements for the MK8 tournament series and just doing standard Mario Kart 8 tournaments. The FxD Center Mayhem series did well, but between the start of college approaching and other factors, the tournament series didn’t last long. Also, while the format of hosting every Friday and Saturday whenever a host was available proved successful at first, when I tried abridging the series for another hiatus the numbers dwindled. None of these tournaments were bad attendance wise and the Falcon Kart 7 + 8 finale went off without many hitches, it just fell victim to the old hiatus spell. I took another break after December 2014, but I didn’t stop thinking about ideas for tournaments in this time span. Come August 2015 I wanted a change, Mario Kart 8 wasn’t hitting the same levels of fun as Mario Kart Wii did for me so I decided I would switch over to Sm4sh. This led to Fight To The Finish, a Sm4sh tournament series, getting created. This tournament ran from August 2015 to March 2016 and proved extremely successful. After the mixed results for the past few seasons, Fight To The Finish proved a second tournament renaissance and was extremely popular. I didn’t plan for a second season though and due to this I spent time working on one quickly. Unfortunately, life kept me busy and it wasn’t until January 2017 that I could begin hosting Fight To The Finish Season 2. This season had its good moments, but it didn’t live up to the hype as the first season. There were also a few questionable organization choices here, but overall the series was fine. Unfortunately, after Fight To The Finish finished in mid-2017, the tournaments didn’t peak beyond this point again. Senior year of college proved the busiest year yet and I didn’t get much time for organizing tournaments. I hosted a few occasional tournaments related to Fight To The Finish; however, Fight To The Finish Season 3 never happened. There weren’t any more tournaments until the Grab Bag tournament series in summer 2018. Grab Bag like its name implies was a filler tournament series with different games each tournament. Seeing as how the game varied per tournament it was hard getting large turnouts consistently. There were a few memorable tournaments, but it wasn’t the same as past tournaments. The series lasted 12 tournaments which lead into the 200th Tournament Festival which should have preceded the next tournament series. The 200th Tournament Festival unfortunately I felt didn’t live up to its hype since while there were many different events it didn’t get advertised enough nor organized the strongest. This tournament was the first time I used Smash.gg in a while and it shows for some events. There were some fun parts of the 200th Tournament Festival; however, it could have been better and didn’t hold a candle to the 100th tournament. Now remember how I said the 200th tournament should have preceded a future tournament series? Well, life had other plans between working full-time, master’s classes, and running my college’s Smash team. Although I didn’t do much in 2019, I hosted several offline Smash Ultimate tournaments and hosted one tournament at the end of 2019. Now that 2020 is in full swing I plan to get back into the game, but it’s much different from the past. Through-out the past 100 tournaments there have been several highs and low. My new goal is working on a series that I am proud of and reaches the same heights that Blast Of The Past, Superstar Showdown, and Fight To The Finish did. As for the future, I guess we’ll have to wait and see what happens with the tournament series!
  3. This is it, this battle will settle the winner of the Champions Bracket and 2nd place, right now the fight seems a bit one-sided, but who knows what will happen. We will just have to wait and see, now let's go! MATCH #DF: Thunda "Storming Speedster" VS Marv "World Record Holder": Spoiler: Exchange #1: The two charge at each other, Thunda with the power of 46 and Marv with the power of 90. Marv wins the exchange and Thunda loses 1 HP. Thunda has 10 HP left and Marv has 1 HP left. Exchange #2: The two charge at each other, Thunda with the power of 17 and Marv with the power of 39. Marv wins the exchange and Thunda loses 1 HP. Thunda has 9 HP left and Marv has 1 HP left. Exchange #3: The two charge at each other, Thunda with the power of 57 and Marv with the power of 22. Thunda took out Marv's last HP and has 9 HP left. Thunda wins the duel and the tournament! THUNDA IS YOUR GRAND CHAMPION AND WINS A FESTIVAL TICKET!
  4. Here are the semi-finals: MATCH #DD: Thunda "Storming Speedster" VS Alexa "Royal Rough-Houser": Spoiler: Exchange #1: The two charge at each other, Thunda with the power of 93 and Alexa with the power of 3. Thunda wins the exchange and Alexa loses 1 HP. Thunda has 11 HP left and Alexa has 2 HP left. Exchange #2: The two charge at each other, Thunda with the power of 80 and Alexa with the power of 63. Thunda wins the exchange and Alexa loses 1 HP. Thunda has 11 HP left and Alexa has 1 HP left. Exchange #3: The two charge at each other, Thunda with the power of 54 and Alexa with the power of 50. Thunda took out Alexa's last HP and has 11 HP left. Thunda wins the duel! MATCH #DE: Falcon "The Tournament Organizer" VS Marv "World Record Holder": Spoiler: Exchange #1: The two charge at each other, Falcon with the power of 68 and Marv with the power of 97. Marv wins the exchange and Falcon loses 1 HP. Both people have 1 HP left. Exchange #2: The two charge at each other, Falcon with the power of 9 and Marv with the power of 24. Marv took out Falcon's last HP and has 1 HP left. Marv wins the duel!
  5. Now let's get into the Top 8 where we look to have some close matches. MATCH #CZ: Thunda "Storming Speedster" VS Rina "Master Thief": Spoiler: Exchange #1: The two charge at each other, Thunda with the power of 47 and Rina with the power of 41. Thunda took out Rina's last HP and has 11 HP left. Thunda wins the duel! MATCH #DA: Alexa "Royal Rough-houser" VS Gman "Bomb To F-Air": Spoiler: Exchange #1: The two charge at each other, Alexa with the power of 52 and Gman with the power of 33. Alexa wins the exchange and Gman loses 1 HP. Alexa has 3 HP left and Gman has 1 HP left. Exchange #2: The two charge at each other, Alexa with the power of 25 and Gman with the power of 8. Alexa took out Gman's last HP and has 3 HP left. Alexa wins the duel! MATCH #DB: Falcon "The Tournament Organizer" VS Shado "Fifth Class Inkling": Spoiler: Exchange #1: The two charge at each other, Falcon with the power of 73 and Shado with the power of 7. Falcon wins the exchange and Shado loses 1 HP. Falcon has 7 HP left and Shado has 4 HP left. Exchange #2: The two charge at each other, Falcon with the power of 85 and Shado with the power of 99. Shado wins the exchange and Falcon loses 1 HP. Falcon has 6 HP left and Shado has 4 HP left. Exchange #3: The two charge at each other, Falcon with the power of 33 and Shado with the power of 93. Shado wins the exchange and Falcon loses 1 HP. Falcon has 5 HP left and Shado has 4 HP left. Exchange #4: The two charge at each other, Falcon with the power of 97 and Shado with the power of 50. Falcon wins the exchange and Shado loses 1 HP. Falcon has 5 HP left and Shado has 3 HP left. Exchange #5: The two charge at each other, Falcon with the power of 26 and Shado with the power of 77. Falcon wins the exchange and Shado loses 1 HP. Falcon has 4 HP left and Shado has 3 HP left. Exchange #6: The two charge at each other, Falcon with the power of 24 and Shado with the power of 36. Falcon wins the exchange and Shado loses 1 HP. Falcon has 3 HP left and Shado has 3 HP left. Exchange #7: The two charge at each other, Falcon with the power of 17 and Shado with the power of 23. Shado wins the exchange and Falcon loses 1 HP. Falcon has 2 HP left and Shado has 3 HP left. Exchange #8: The two charge at each other, Falcon with the power of 83 and Shado with the power of 43. Falcon wins the exchange and Shado loses 1 HP. Falcon has 2 HP left and Shado has 2 HP left. Exchange #9: The two charge at each other, Falcon with the power of 71 and Shado with the power of 47. Falcon wins the exchange and Shado loses 1 HP. Falcon has 2 HP left and Shado has 1 HP left. Exchange #10: The two charge at each other, Falcon with the power of 77 and Shado with the power of 67. Falcon took out Shado's last HP and has 2 HP left. Falcon wins the duel! MATCH #DC: ntarps "Toot Toot Fan" VS Marv "World Record Holder": Spoiler: Exchange #1: The two charge at each other, ntarps with the power of 22 and Marv with the power of 61. Marv took out ntarps' last HP and has 1 HP left. Marv wins the duel!
  6. Now let's enter Round #4 where we got the Top 16, but they will be getting narrowed down to 8 players. Time to see who makes the cut and who falls short! MATCH #CR: Thunda "Storming Speedster" VS Rexi "Rainbow Knight": Spoiler: Exchange #1: The two charge at each other, Thunda with the power of 60 and Rexi with the power of 33. Thunda took out Rexi's last HP and has 11 HP left. Thunda wins the duel! MATCH #CS: S-BLAZE "Straight Outta Philly" VS Rina "Master Thief": Spoiler: Exchange #1: The two charge at each other, S-BLAZE with the power of 77 and Rina with the power of 16. S-BLAZE wins the exchange and Rina loses 1 HP. S-BLAZE has 1 HP left and Rina has 2 HP left. Exchange #2: The two charge at each other, S-BLAZE with the power of 86 and Rina with the power of 34. S-BLAZE wins the exchange and Rina loses 1 HP. Both people have 1 HP left. Exchange #3: The two charge at each other, S-BLAZE with the power of 7 and Rina with the power of 11. Rina took out S-BLAZE's last HP and has 1 HP left. Rina wins the duel! MATCH #CT: Alexa "Royal Rough-houser" VS Arvo "Silver Medal Trivia-ist": Spoiler: Exchange #1: The two charge at each other, Alexa with the power of 27 and Arvo with the power of 65. Arvo wins the exchange and Alexa loses 1 HP. Alexa has 3 HP left and Arvo has 1 HP left. Exchange #2: The two charge at each other, Alexa with the power of 65 and Arvo with the power of 11. Alexa took out Arvo's last HP and has 3 HP left. Alexa wins the duel! MATCH #CU: Gman "Bomb To F-Air" VS Nickyg23 "Calm Champion": Spoiler: Exchange #1: The two charge at each other, Gman with the power of 74 and Nickyg23 with the power of 63. Gman wins the exchange and Nickyg23 loses 1 HP. Gman has 5 HP left and Nickyg23 has 2 HP left. Exchange #2: The two charge at each other, Gman with the power of 9 and Nickyg23 with the power of 9. It's a draw! Nobody loses any HP! Exchange #3: The two charge at each other, Gman with the power of 52 and Nickyg23 with the power of 1. Gman wins the exchange and Nickyg23 loses 1 HP. Gman has 5 HP left and Nickyg23 has 1 HP left. Exchange #4: The two charge at each other, Gman with the power of 45 and Nickyg23 with the power of 59. Nickyg23 wins the exchange and Gman loses 1 HP. Gman has 4 HP left and Nickyg23 has 1 HP left. Exchange #5: The two charge at each other, Gman with the power of 47 and Nickyg23 with the power of 55. Nickyg23 wins the exchange and Gman loses 1 HP. Gman has 3 HP left and Nickyg23 has 1 HP left. Exchange #6: The two charge at each other, Gman with the power of 33 and Nickyg23 with the power of 34. Nickyg23 wins the exchange and Gman loses 1 HP. Gman has 2 HP left and Nickyg23 has 1 HP left. Exchange #7: The two charge at each other, Gman with the power of 94 and Nickyg23 with the power of 64. Gman took out Nickyg23's last HP and has 2 HP left. Gman wins the duel! MATCH #CV: Falcon "The Tournament Organizer" VS DeSean "Blue Shell Hoarder": Spoiler: Exchange #1: The two charge at each other, Falcon with the power of 99 and DeSean with the power of 8. Falcon wins the exchange and DeSean loses 1 HP. Falcon has 9 HP left and DeSean has 1 HP left. Exchange #2: The two charge at each other, Falcon with the power of 50 and DeSean with the power of 95. DeSean wins the exchange and Falcon loses 1 HP. Falcon has 8 HP left and DeSean has 1 HP left. Exchange #3: The two charge at each other, Falcon with the power of 67 and DeSean with the power of 92. DeSean wins the exchange and Falcon loses 1 HP. Falcon has 7 HP left and DeSean has 1 HP left. Exchange #4: The two charge at each other, Falcon with the power of 91 and DeSean with the power of 54. Falcon took out DeSean's last HP and has 7 HP left. Falcon wins the duel! MATCH #CW: Shado "Fifth Class Inkling" VS Yoshinendo "Coffee Addict": Spoiler: Exchange #1: The two charge at each other, Shado with the power of 27 and Yoshinendo with the power of 25. Shado took out Yoshinendo's last HP and has 5 HP left. Shado wins the duel! MATCH #CX: David E. "8-Bit Elite" VS ntarps "Toot Toot Fan": Spoiler: Exchange #1: The two charge at each other, David E. with the power of 57 and ntarps with the power of 85. ntarps took out David E.'s last HP and has 1 HP left. ntarps wins the duel! MATCH #CY: Raheem The Dream "Top Taunter" VS Marv "World Record Holder": Spoiler: Exchange #1: The two charge at each other, Raheem The Dream with the power of 58 and Marv with the power of 70. Marv wins the exchange and Raheem The Dream loses 1 HP. Raheem The Dream has 3 HP left and Marv has 2 HP left. Exchange #2: The two charge at each other, Raheem The Dream with the power of 9 and Marv with the power of 19. Marv wins the exchange and Raheem The Dream loses 1 HP. Raheem The Dream has 2 HP left and Marv has 2 HP left. Exchange #3: The two charge at each other, Raheem The Dream with the power of 79 and Marv with the power of 97. Marv wins the exchange and Raheem The Dream loses 1 HP. Raheem The Dream has 1 HP left and Marv has 2 HP left. Exchange #4: The two charge at each other, Raheem The Dream with the power of 97 and Marv with the power of 66. Raheem the Dream wins the exchange and Marv loses 1 HP. Both people have 1 HP left. Exchange #5: The two charge at each other, Raheem The Dream with the power of 16 and Marv with the power of 57. Marv took out Raheem The Dream's last HP and has 1 HP left. Marv wins the duel!
  7. MATCH #CJ: Falcon "The Tournament Organizer" VS Itachi "Akatsuki Assassin": Spoiler: Exchange #1: The two charge at each other, Falcon with the power of 41 and Itachi with the power of 22. Falcon took out Itachi's last HP and has 9 HP left. Falcon wins the duel! MATCH #CK: DeSean "Blue Shell Hoarder" VS ChrisP "Meme Buffalo": Spoiler: Exchange #1: The two charge at each other, DeSean with the power of 95 and ChrisP with the power of 6. DeSean took out ChrisP's last HP and has 2 HP left. DeSean wins the duel! MATCH #CL: Shado "Fifth Class Inkling" VS Black Star - Pavel "3DS Land Leader": Spoiler: Exchange #1: The two charge at each other, Shado with the power of 87 and Black Star - Pavel with the power of 42. Shado took out Black Star Pavel's last HP and has 5 HP left. Shado wins the duel! MATCH #CM: Yoshinendo "Coffee Addict" VS Souji "The Brony": Spoiler: Exchange #1: The two charge at each other, Yoshinendo with the power of 75 and Souji with the power of 35. Yoshinendo wins the exchange and takes 1 HP from Souji. Both people have 1 HP left! Exchange #2: The two charge at each other, Yoshinendo with the power of 73 and Souji with the power of 16. Yoshinendo took out Souji's last HP and has 1 HP left. Yoshinendo wins the duel! MATCH #CM: Yoshinendo "Coffee Addict" VS Souji "The Brony": Spoiler: Exchange #1: The two charge at each other, Yoshinendo with the power of 75 and Souji with the power of 35. Yoshinendo wins the exchange and takes 1 HP from Souji. Both people have 1 HP left! Exchange #2: The two charge at each other, Yoshinendo with the power of 73 and Souji with the power of 16. Yoshinendo took out Souji's last HP and has 1 HP left. Yoshinendo wins the duel! MATCH #CN: David E. "8-Bit Elite" VS Snicks "Grade A-Hole": Spoiler: Exchange #1: The two charge at each other, David E. with the power of 56 and Snicks with the power of 92. Snicks wins the exchange and takes 1 HP from David E. David E. has 7 HP left and Snicks has 2 HP left. Exchange #2: The two charge at each other, David E. with the power of 48 and Snicks with the power of 76. Snicks wins the exchange and takes 1 HP from David E. David E. has 6 HP left and Snicks has 2 HP left. Exchange #3: The two charge at each other, David E. with the power of 29 and Snicks with the power of 58. Snicks wins the exchange and takes 1 HP from David E. David E. has 5 HP left and Snicks has 2 HP left. Exchange #4: The two charge at each other, David E. with the power of 30 and Snicks with the power of 78. Snicks wins the exchange and takes 1 HP from David E. David E. has 4 HP left and Snicks has 2 HP left. Exchange #5: The two charge at each other, David E. with the power of 56 and Snicks with the power of 90. Snicks wins the exchange and takes 1 HP from David E. David E. has 3 HP left and Snicks has 2 HP left. Exchange #6: The two charge at each other, David E. with the power of 58 and Snicks with the power of 64. Snicks wins the exchange and takes 1 HP from David E. David E. has 2 HP left and Snicks has 2 HP left. Exchange #7: The two charge at each other, David E. with the power of 46 and Snicks with the power of 60. Snicks wins the exchange and takes 1 HP from David E. David E. has 1 HP left and Snicks has 2 HP left. Exchange #8: The two charge at each other, David E. with the power of 37 and Snicks with the power of 13. David E. wins the exchange and takes 1 HP from Snicks. Both people have 1 HP left. Exchange #9: The two charge at each other, David E. with the power of 82 and Snicks with the power of 51. David E. took out Snick's last HP and has 1 HP left. David E. wins the duel! MATCH #CO: Manuel "Mischievous Pirate" VS ntarps "Toot Toot Fan": Spoiler: Exchange #1: The two charge at each other, Manuel with the power of 3 and ntarps with the power of 5. ntarps wins the exchange and takes 1 HP from Manuel. Manuel has 2 HP left and ntarps has 1 HP left. Exchange #2: The two charge at each other, Manuel with the power of 3 and ntarps with the power of 75. ntarps wins the exchange and takes 1 HP from Manuel. Both people have 1 HP left. Exchange #3: The two charge at each other, Manuel with the power of 4 and ntarps with the power of 98. ntarps took out Manuel's last HP and has 1 HP left. ntarps wins the duel! MATCH #CP: Raheem The Dream "Top Taunter" VS YAHA "Wacky Racer": Spoiler: Exchange #1: The two charge at each other, Raheem The Dream with the power of 33 and YAHA with the power of 55. YAHA wins the exchange and takes 1 HP from Raheem The Dream. Raheem The Dream has 4 HP left and YAHA has 2 HP left. Exchange #2: The two charge at each other, Raheem The Dream with the power of 44 and YAHA with the power of 4. Raheem The Dream wins the exchange and takes 1 HP from YAHA. Raheem The Dream has 4 HP left and YAHA has 1 HP left. Exchange #3: The two charge at each other, Raheem The Dream with the power of 28 and YAHA with the power of 1. Raheem The Dream took out YAHA's last HP and has 4 HP left. Raheem The Dream wins the duel! MATCH #CQ: $ean "Reliable Co-Host" VS Marv "World Record Holder": Spoiler: Exchange #1: The two charge at each other, $ean with the power of 60 and Marv with the power of 71. Marv wins the exchange and takes 1 HP from $ean. $ean has 2 HP left and Marv has 2 HP left. Exchange #2: The two charge at each other, $ean with the power of 41 and Marv with the power of 51. Marv wins the exchange and takes 1 HP from $ean. $ean has 1 HP left and Marv has 2 HP left. Exchange #3: The two charge at each other, $ean with the power of 53 and Marv with the power of 78. Marv took out $eann's last HP and has 2 HP left. Marv wins the duel!
  8. MATCH #CB: Thunda "Storming Speedster" VS Grapes "Grandmaster Champion": Spoiler: Exchange #1: The two charge at each other, Thunda with the power of 1 and Grapes with the power of 22. Grapes wins the exchange and takes 1 HP from Thunda. Thunda has 11 HP left. Exchange #2: The two charge at each other, Thunda with the power of 35 and Grapes with the power of 2. Thunda took out Grapes' last HP and has 11 HP left. Thunda wins the duel! MATCH #CC: Rexi "Rainbow Knight" VS Realms "Rushdown Brawler": Spoiler: Exchange #1: The two charge at each other, Rexi with the power of 63 and Realms with the power of 21. Rexi wins the exchange and takes 1 HP from Realms. Both people have 1 HP left. Exchange #2: The two charge at each other, Rexi with the power of 28 and Realms with the power of 23. Rexi took out Realms' last HP and has 1 HP left. Rexi wins the duel! MATCH #CD: Rem "Destiny Bond" VS S-BLAZE "Straight Outta Philly": Spoiler: Exchange #1: The two charge at each other, Rem with the power of 1 and S-BLAZE with the power of 72. S-BLAZE took out Rem's last HP and has 1 HP left. S-BLAZE wins the duel! MATCH #CE: Rina "Master Thief" VS Forbidden "Hydrant Head": Spoiler: Exchange #1: The two charge at each other, Rina with the power of 57 and Forbidden with the power of 41. Rina took out Forbidden's last HP and has 3 HP left. Rina wins the duel! MATCH #CF: Alexa "Royal Rough-houser" VS Kyle "White Warrior X": Spoiler: Exchange #1: The two charge at each other, Alexa with the power of 70 and Kyle with the power of 47. Alexa wins the exchange and takes 1 HP from Kyle. Alexa has 5 HP left and Kyle has 1 HP left. Exchange #2: The two charge at each other, Alexa with the power of 4 and Kyle with the power of 44. Kyle wins the exchange and takes 1 HP from Alexa. Alexa has 4 HP left and Kyle has 1 HP left. Exchange #3: The two charge at each other, Alexa with the power of 69 and Kyle with the power of 59. Alexa took out Kyle's last HP and has 4 HP left. Alexa wins the duel! MATCH #CG: PentaSalad "Ultimate Weaboo" VS Arvo "Silver Medal Trivia-ist": Spoiler: Exchange #1: The two charge at each other, PentaSalad with the power of 11 and Arvo with the power of 78. Arvo took out PentaSalad's last HP and has 1 HP left. Arvo wins the duel! MATCH #CH: Gman "Bomb To F-Air" VS Ben "Racing At The Speed Of Light": Spoiler: Exchange #1: The two charge at each other, Gman with the power of 68 and Ben with the power of 27. Gman took out Ben's last HP and has 5 HP left. Gman wins the duel! MATCH #CI: Nickyg23 "Calm Champion" VS Shadow5594 "Win And Dip": Spoiler: Exchange #1: The two charge at each other, Nickyg23 with the power of 90 and Shadow5594 with the power of 21. Nickyg23 took out Shadow5594's last HP and has 3 HP left. Nickyg23 wins the duel!
  9. MATCH #BL: Falcon "The Tournament Organizer" VS Graph1cs "Elusive Illusionist": Spoiler: Exchange #1: The two charge at each other, Falcon with the power of 5 and Graph1cs with the power of 98. Graph1cs wins the exchange and takes 1 HP from Falcon. Falcon has 9 HP left and Graph1cs has 1 HP left. Exchange #2: The two charge at each other, Falcon with the power of 91 and Graph1cs with the power of 43. Falcon took out Graph1cs' last HP and has 9 HP left. Falcon wins the duel! MATCH #BM: Drover "Finem Rixam's Top Supporter" VS Itachi "Akatsuki Assassin": Spoiler: Exchange #1: The two charge at each other, Drover with the power of 77 and Itachi with the power of 87. Itachi took out Drover's last HP and has 1 HP left. Itachi wins the duel! MATCH #BN: DeSean "Blue Shell Hoarder" VS Tem "The Scapegoat": Spoiler: Exchange #1: The two charge at each other, DeSean with the power of 34 and Tem with the power of 50. Tem wins the exchange and takes 1 HP from DeSean. DeSean has 2 HP left and Tem has 1 HP left. Exchange #2: The two charge at each other, DeSean with the power of 93 and Tem with the power of 71. DeSean took out Tem's last HP and has 2 HP left. DeSean wins the duel! MATCH #BO: Anti-Falcon "Ruthless Dictator" VS ChrisP "Meme Buffalo": Spoiler: Exchange #1: The two charge at each other, Anti-Falcon with the power of 21 and ChrisP with the power of 50. ChrisP took out Anti-Falcon's last HP and has 1 HP left. ChrisP wins the duel! MATCH #BP: Shado "Fifth Class Inkling" VS Zero "Skypeless Shockdodger": Spoiler: Exchange #1: The two charge at each other, Shado with the power of 97 and Zero with the power of 81. Shado took out Zero's last HP and has 5 HP left. Shado wins the duel! MATCH #BQ: Black Star - Pavel "3DS Land Leader" VS TopCat "Second Is The Best": Spoiler: Exchange #1: The two charge at each other, Black Star - Pavel with the power of 56 and TopCat with the power of 80. TopCat wins the exchange and takes 1 HP from Black Star - Pavel. Both people have 1 HP left! Exchange #2: The two charge at each other, Black Star - Pavel with the power of 88 and TopCat with the power of 48. Black Star - Pavel took out TopCat's last HP and has 1 HP left. Black Star - Pavel wins the duel! MATCH #BR: Yoshinendo "Coffee Addict" VS Pikachu24Fan "Blue Seven Master": Spoiler: Exchange #1: The two charge at each other, Yoshinendo with the power of 93 and Pikachu24Fan with the power of 98. Pikachu24Fan wins the exchange and takes 1 HP from Yoshinendo. Yoshinendo has 2 HP left and Pikachu24Fan has 1 HP left. Exchange #2: The two charge at each other, Yoshinendo with the power of 28 and Pikachu24Fan with the power of 29. Pikachu24Fan wins the exchange and takes 1 HP from Yoshinendo. Both people have 1 HP left. Exchange #3: The two charge at each other, Yoshinendo with the power of 100 and Pikachu24Fan with the power of 49. Yoshinendo took out Pikachu24Fan's last HP and has 1 HP left. Yoshinendo wins the duel! MATCH #BS: Souji "The Brony" VS Dimento98 "Faithful Tactician": Spoiler: Exchange #1: The two charge at each other, Souji with the power of 27 and Dimento98 with the power of 17. Souji took out Dimento98's last HP and has 2 HP left. Souji wins the duel! MATCH #BT: David E. "8-Bit Elite" VS DK Master "King Of The Jungle": Spoiler: Exchange #1: The two charge at each other, David E. with the power of 16 and DK Master with the power of 8. David E. took out DK Master's last HP and has 8 HP left. David E. wins the duel! MATCH #BU: Snicks "Grade A-Hole" VS Fusion "Graceful Fighter": Spoiler: Exchange #1: The two charge at each other, Snicks with the power of 58 and Fusion with the power of 15. Snicks took out Fusion's last HP and has 2 HP left. Snicks wins the duel! MATCH #BV: Manuel "Mischievous Pirate" VS Meteor_Orbit "Patient Speedster": Spoiler: Exchange #1: The two charge at each other, Manuel with the power of 28 and Meteor_Orbit with the power of 15. Manuel took out Meteor_Orbit's last HP and has 3 HP left. Manuel wins the duel! MATCH #BW: ntarps "Toot Toot Fan" VS Ugly "Arrow Sniper": Spoiler: Exchange #1: The two charge at each other, ntarps with the power of 87 and Ugly with the power of 82. ntarps took out Ugly's last HP and has 1 HP left. ntarps wins the duel! MATCH #BX: Raheem The Dream "Top Taunter" VS t1mmy "Smash Twin #1": Spoiler: Exchange #1: The two charge at each other, Raheem The Dream with the power of 74 and t1mmy with the power of 57. Raheem The Dream took out t1mmy's last HP and has 5 HP left. Raheem The Dream wins the duel! MATCH #BZ: $ean "Reliable Co-Host" VS BlazerKirby "Dynamic Teammate": Spoiler: Exchange #1: The two charge at each other, $ean with the power of 88 and BlazerKirby with the power of 85. $ean took out BlazerKirby's last HP and has 3 HP left. $ean wins the duel! MATCH #CA: Marv "World Record Holder" VS Spirunk "Dabuz Destroyer": Spoiler: Exchange #1: The two charge at each other, Marv with the power of 26 and Spirunk with the power of 7. Marv took out Spirunk's last HP and has 2 HP left. Marv wins the duel!
  10. Alright now let's get Round #2 underway! MATCH #AV: Thunda "Storming Speeder" VS Trevor "Identity Theft": Spoiler: Exchange #1: The two charge at each other, Thunda with the power of 3 and Trevor with the power of 97. Trevor wins the exchange and takes Thunda loses 1 HP. Thunda has 12 HP left and Trevor has 1 HP left. Exchange #2: The two charge at each other, Thunda with the power of 92 and Trevor with the power of 44. Thunda took out Trevor's last HP and has 12 HP left. Thunda wins the duel! MATCH #AW: Grapes "Grandmaster Championship" VS ATATA "Psychokinetic Player": Spoiler: Exchange #1: The two charge at each other, Grapes with the power of 52 and ATATA with the power of 12. Grapes took out ATATA's last HP and has 1 HP left. Grapes wins the duel! MATCH #AX: Jesse "Pro And Hacked Player" VS Rexi "Rainbow Knight": Spoiler: Exchange #1: The two charge at each other, Jesse with the power of 4 and Rexi with the power of 38. Rexi wins the exchange and Jesse loses 1 HP. Both people have 1 HP left! Exchange #2: The two charge at each other, Jesse with the power of 13 and Rexi with the power of 29. Rexi took out Jesse's last HP and has 1 HP left. Rexi wins the duel! MATCH #AY: Realms "Rushdown Brawler" VS Zoom "Man With Many Faces": Spoiler: Exchange #1: The two charge at each other, Realms with the power of 73 and Zoom with the power of 21. Realms took out Zoom's last HP and has 2 HP left. Realms wins the duel! MATCH #AZ: Jolteon "Oddball Combination Specialist" VS Rem "Destiny Bond": Spoiler: Exchange #1: The two charge at each other, Jolteon with the power of 15 and Rem with the power of 80. Rem wins the exchange and Jolteon loses 1 HP. Jolteon has 2 HP left and Rem has 1 HP left. Exchange #2: The two charge at each other, Jolteon with the power of 79 and Rem with the power of 86. Rem wins the exchange and Jolteon loses 1 HP. Both people have 1 HP left! Exchange #3: The two charge at each other, Jolteon with the power of 60 and Rem with the power of 95. Rem took out Jolteon's last HP and has 1 HP left. Rem wins the duel! MATCH #BA: S-BLAZE "Straight Outta Philly" VS AbsoluteZer0Nova "Water Type Gym Leader": Spoiler: Exchange #1: The two charge at each other, S-BLAZE with the power of 73 and AbsoluteZer0Nova with the power of 85. AbsoluteZer0Nova wins the exchange and S-BLAZE loses 1 HP. Both people have 1 HP left! Exchange #2: The two charge at each other, S-BLAZE with the power of 93 and AbsoluteZer0Nova with the power of 31. S-BLAZE took out AbsoluteZer0Nova's last HP and has 1 HP left. S-BLAZE wins the duel! MATCH #BB: Rina "Master Thief" VS Kyle24 "Karting Skills Motorsports Leader": Spoiler: Exchange #1: The two charge at each other, Rina with the power of 100 and Kyle24 with the power of 96. Rina took out Kyle24's last HP and has 3 HP left. Rina wins the duel! MATCH #BC: Forbidden "Hydrant Head" VS Koop "Switch-Me Savant": Spoiler: Exchange #1: The two charge at each other, Forbidden with the power of 7 and Koop with the power of 16. Koop wins the exchange and Forbidden loses 1 HP. Both people have 1 HP left! Exchange #2: The two charge at each other, Forbidden with the power of 21 and Koop with the power of 20. Forbidden took out Koop's last HP and has 1 HP left. Forbidden wins the duel! MATCH #BD: Alexa "Royal Rough-houser" VS DreamKnight "Superstar Fighter": Spoiler: Exchange #1: The two charge at each other, Alexa with the power of 11 and DreamKnight with the power of 68. DreamKnight wins the exchange and Alexa loses 1 HP. Alexa has 5 HP left and DreamKnight has 1 HP left. Exchange #2: The two charge at each other, Alexa with the power of 52 and DreamKnight with the power of 52. It's a draw! No HP change! Exchange #3: The two charge at each other, Alexa with the power of 86 and DreamKnight with the power of 85. Alexa took out DreamKnight's last HP and has 5 HP left. Alexa wins the duel! MATCH #BE: Kyle "White Warrior X" VS CptnMario "Funkytown's Mascot": Spoiler: Exchange #1: The two charge at each other, Kyle with the power of 98 and CptnMario with the power of 84. Kyle took out CptnMario's last HP and has 2 HP left. Kyle wins the duel! MATCH #BF: Killer "Endurable Boxer" VS PentaSalad "Ultimate Weaboo": Spoiler: Exchange #1: The two charge at each other, Killer with the power of 15 and PentaSalad with the power of 44. PentaSalad wins the exchange and takes 1 HP from Killer. Killer has 2 HP left and PentaSalad has 1 HP left. Exchange #2: The two charge at each other, Killer with the power of 5 and PentaSalad with the power of 68. PentaSalad wins the exchange and takes 1 HP from Killer. Both people have 1 HP left. Exchange #3: The two charge at each other, Killer with the power of 11 and PentaSalad with the power of 17. PentaSalad took out Killer's last HP and has 1 HP left. PentaSalad wins the duel! MATCH #BG: Arvo "Silver Medal Trivia-ist" VS DirtyDoyle "Billy Madison's Top Bully": Spoiler: Exchange #1: The two charge at each other, Arvo with the power of 44 and DirtyDoyle with the power of 3. Arvo took out DirtyDoyle's last HP and has 1 HP left. Arvo wins the duel! MATCH #BH: Gman "Bomb To F-Air" VS Mayor "Birthday Crasher": Spoiler: Exchange #1: The two charge at each other, Gman with the power of 15 and Mayor with the power of 28. Mayor wins the exchange and takes 1 HP from Gman. Gman has 5 HP left and Mayor has 1 HP left. Exchange #2: The two charge at each other, Gman with the power of 56 and Mayor with the power of 46. Gman took out Mayor's last HP and has 5 HP left. Gman wins the duel! MATCH #BI: Ben "Racing At The Speed Of Light" VS Ein "The Insomniac": Spoiler: Exchange #1: The two charge at each other, Ben with the power of 77 and Ein with the power of 78. Ein wins the exchange and takes 1 HP from Ben. Both people have 1 HP left! Exchange #2: The two charge at each other, Ben with the power of 74 and Ein with the power of 67. Ben took out Ein's last HP and has 1 HP left. Ben wins the duel! MATCH #BJ: Nickyg23 "Calm Champion" VS Crazi "Bronze Medal Trivia-ist": Spoiler: Exchange #1: The two charge at each other, Nickyg23 with the power of 86 and Crazi with the power of 36. Nickyg23 took out Crazi's last HP and has 3 HP left. Nickyg23 wins the duel! MATCH #BK: Shadow5594 "Win And Dip" VS Elefish "Aspiring Avatar User": Spoiler: Exchange #1: The two charge at each other, Shadow5594 with the power of 43 and Elefish with the power of 3. Shadow5594 took out Elefish's last HP and has 1 HP left. Shadow5594 wins the duel!
  11. ROUND #1 (cont.): MATCH #AA: Tem "The Scapegoat" VS LR*Master "Mach Bike Main": Spoiler: Exchange #1: The two charge at each other, Tem with the power of 62 and LR*Master with the power of 36. Tem took out LR*Master's last HP and has 1 HP left. Tem wins the duel! MATCH #AB: Anti-Falcon "Ruthless Dictator" VS Kwiz "Georgian General": Spoiler: Exchange #1: The two charge at each other, Anti-Falcon with the power of 35 and Kwiz with the power of 40. Kwiz takes 1 HP from Anti-Falcon. Both have 1 HP left. Exchange #2: The two charge at each other, Anti-Falcon with the power of 8 and Kwiz with the power of 3. Anti-Falcon took out Kwiz's last HP and has 1 HP left. Anti-Falcon wins the duel! -_- MATCH #AC: ChrisP "Meme Buffalo" VS Ali "Versatile Teammate": Spoiler: Exchange #1: The two charge at each other, ChrisP with the power of 54 and Ali with the power of 3. ChrisP took out Ali's last HP and has 1 HP left. ChrisP wins the duel! MATCH #AD: Maleficent "Arrogant Queen" VS Zero "Skypeless Shockdodger": Spoiler: Exchange #1: The two charge at each other, Maleficent with the power of 41 and Zero with the power of 80. Zero took out Maleficent's last HP and has 1 HP left. Zero wins the duel! MATCH #AE: Black Star - Pavel "Arrogant Queen" VS Mal "Dolphin King": Spoiler: Exchange #1: The two charge at each other, Black Star - Pavel with the power of 34 and Mal with the power of 2. Black Star - Pavel took out Mal's last HP and has 2 HP left. Black Star - Pavel wins the duel! MATCH #AF: Adamsicle "Man With The Tech Setup Plan" VS TopCat "Second Is The Best": Spoiler: Exchange #1: The two charge at each other, Adamsicle with the power of 7 and TopCat with the power of 29. TopCat took out Adamsicle's last HP and has 1 HP left. TopCat wins the duel! MATCH #AG: Pikachu24Fan "Blue Seven Master" VS Chuyramosfregoso "Forever Third Place": Spoiler: Exchange #1: The two charge at each other, Pikachu24Fan with the power of 71 and Chuyramosfregoso with the power of 46. Pikachu24Fan took out Chuyramosfregoso's last HP and has 1 HP left. Pikachu24Fan wins the duel! MATCH #AH: Souji "The Brony" VS LRAStart "Pokeball Lover": Spoiler: Exchange #1: The two charge at each other, Souji with the power of 92 and LRAStart with the power of 75. Souji took out LRAStart's last HP and has 2 HP left. Souji wins the duel! MATCH #AI: t0mmy "Smash Twin #0" VS Dimento98 "Faithful Tactician": Spoiler: Exchange #1: The two charge at each other, t0mmy with the power of 66 and Dimento98 with the power of 81. Dimento98 took out t0mmy's last HP and has 1 HP left. Dimento98 wins the duel! MATCH #AJ: DK Master "King Of The Jungle" VS Yoshimo "Tactical Mathematician": Spoiler: Exchange #1: The two charge at each other, DK Master with the power of 96 and Yoshimo with the power of 56. DKMaster took out Yoshimo's last HP and has 1 HP left. DK Master wins the duel! MATCH #AK: Snicks "Grade A-Hole" VS KY "Dominant Dinosaur": Spoiler: Exchange #1: The two charge at each other, Snicks with the power of 79 and KY with the power of 72. Snicks took out KY's last HP and has 2 HP left. Snicks wins the duel! MATCH #AL: Fusion "Graceful Fighter" VS Kiraflax "Super Salty": Spoiler: Exchange #1: The two charge at each other, Fusion with the power of 82 and Kiraflax with the power of 43. Fusion took out Kiraflax's last HP and has 1 HP left. Fusion wins the duel! MATCH #AM: Kotejimo "Super Scripter" VS Meteor_Orbit "Patient Speedster": Spoiler: Exchange #1: The two charge at each other, Kotejimo with the power of 20 and Meteor_Orbit with the power of 92. Meteor_Orbit took out Kotejimo's last HP and has 1 HP left. Meteor_Orbit wins the duel! MATCH #AN: SuperFlame "Chosen Casual" VS ntarps "Toot Toot Fan": Spoiler: Exchange #1: The two charge at each other, SuperFlame with the power of 11 and ntarps with the power of 31. Ntarps wins the exchange and takes 1 HP from SuperFlame. Both have 1 HP left. Exchange #2: The two charge at each other, SuperFlame with the power of 64 and ntarps with the power of 74. Ntarps took out SuperFlame's last HP and has 1 HP left. Ntarps wins the duel! MATCH #AO: Ugly "Arrow Sniper" VS Ignite "Ethereal Flame": Spoiler: Exchange #1: The two charge at each other, Ugly with the power of 16 and Ignite with the power of 2. Ugly took out Ignite's last HP and has 1 HP left. Ugly wins the duel! MATCH #AP: Vantox "Survived A Falcon Gameshow" VS t1mmy "Smash Twin #1": Spoiler: Exchange #1: The two charge at each other, Vantox with the power of 3 and t1mmy with the power of 38. t1mmy took out Vantox's last HP and has 1 HP left. t1mmy wins the duel! MATCH #AQ: YAHA1337 "Wacky Racer" VS Adept69 "Youngling": Spoiler: Exchange #1: The two charge at each other, YAHA with the power of 82 and Adept69 with the power of 62. YAHA took out Adept69's last HP and has 2 HP left. YAHA wins the duel! MATCH #AR: Nightmare "Luma Enthusiast" VS MariyoTree "Wicked Comboist": Spoiler: Exchange #1: The two charge at each other, Nightmare with the power of 92 and MariyoTree with the power of 78. Nightmare took out MariyoTree's last HP and has 1 HP left. Nightmare wins the duel! MATCH #AS: Starz "Raffle Winner" VS BlazerKirby "Dynamic Teammate": Spoiler: Exchange #1: The two charge at each other, Starz with the power of 13 and BlazerKirby with the power of 80. BlazerKirby took out Starz's last HP and has 1 HP left. BlazerKirby wins the duel! MATCH #AT: Marv "World Record Holder" VS J_yaRR "Mushroom Maniac": Spoiler: Exchange #1: The two charge at each other, Marv with the power of 62 and J_yaRR with the power of 21. Marv took out J_yaRR's last HP and has 2 HP left. Marv wins the duel! MATCH #AU: Spirunk "Dabuz Destroyer" VS Marq "Wario Bike Warrior": Spoiler: Exchange #1: The two charge at each other, Spirunk with the power of 18 and Marq with the power of 11. Spirunk took out Marq's last HP and has 1 HP left. Spirunk wins the duel!
  12. AND NOW WITHOUT FURTHER ADO THE CHAMPIONS BRACKET SHALL BEGIN, MATCHES WILL GET POSTED AS TIME GOES ON! SO LET'S GO! ROUND #1: MATCH #A: Trevor "Identity Theft" VS Pooterhead "Cosmic Combatant": Spoiler: Exchange #1: The two charge at each other, Trevor with the power of 60 and Pooterhead with the power of 55. Trevor took out Pooterhead's last HP and has 1 HP left. Trevor wins the duel! MATCH #B: JustNikky "Chill Dude" VS Grapes "Grandmaster Champion": Spoiler: Exchange #1: The two charge at each other, JustNikky with the power of 78 and Grapes with the power of 99. Grapes took out JustNikky's last HP and has 1 HP left. Grapes wins the duel! MATCH #C: Mango "Not The Melee Player VS ATATA "Psychokinetic Player": Spoiler: Exchange #1: The two charge at each other, Mango with the power of 61 and ATATA with the power of 95. ATATA took out Mango's last HP and has 1 HP left. ATATA wins the duel! MATCH #D: Leaf "AiB Leader" VS Rexi "Rainbow Knight": Spoiler: Exchange #1: The two charge at each other, Leaf with the power of 35 and Rexi with the power of 66. Rexi took out Leaf's last HP and has 1 HP left. Rexi wins the duel! MATCH #E: Zoom "Man With Many Faces" VS Jamesb2696 "Improving Warrior": Spoiler: Exchange #1: The two charge at each other, Zoom with the power of 99 and Jamesb2696 with the power of 67. Zoom took out Jamesb2696's last HP and has 1 HP left. Zoom wins the duel! MATCH #F: Rem "Destiny Bond" VS Shadow "Mysterious Sniper": Spoiler: Exchange #1: The two charge at each other, Rem with the power of 83 and Shadow with the power of 56. Rem took out Shadow's last HP and has 1 HP left. Rem wins the duel! MATCH #G: S-BLAZE "Straight Outta Philly" VS Believe "Miracle Maker": Spoiler: Exchange #1: The two charge at each other, S-BLAZE with the power of 7 and Shadow with the power of 5. S-BLAZE took out Believe's last HP and has 2 HP left. S-BLAZE wins the duel! MATCH #H: AbsoluteZer0Nova "Water Type Gym Leader" VS Brandon "Gliding Masters Leader": Spoiler: Exchange #1: The two charge at each other, AbsoluteZer0Nova with the power of 49 and Brandon with the power of 31. AbsoluteZer0Nova took out Brandon's last HP and has 1 HP left. AbsoluteZer0Nova wins the duel! MATCH #I: Kyle24 "Karting Skill Motorsports Leader" VS Joshark "Independent From Items": Spoiler: Exchange #1: The two charge at each other, Kyle24 with the power of 61 and Joshark with the power of 45. Kyle24 took out Joshark's last HP and has 1 HP left. Kyle24 wins the duel! MATCH #I: Kyle24 "Karting Skill Motorsports Leader" VS Joshark "Independent From Items": Spoiler: Exchange #1: The two charge at each other, Kyle24 with the power of 61 and Joshark with the power of 45. Kyle24 took out Joshark's last HP and has 1 HP left. Kyle24 wins the duel! MATCH #J: Forbidden "Hydrant Head" VS Mega "Determined Disciple": Spoiler: Exchange #1: The two charge at each other, Forbidden with the power of 46 and Mega with the power of 31. Forbidden took out Mega's last HP and has 2 HP left. Forbidden wins the duel! MATCH #K: Admiral iFox "Adaptable Strategist" VS Koop "Switch-Me Savant": Spoiler: Exchange #1: The two charge at each other, Admiral iFox with the power of 10 and Koop with the power of 74. Koop took out Admiral iFox's last HP and has 1 HP left. Koop wins the duel! MATCH #L: K9 "Pop-Off Professional" VS DreamKnight "Superstar Fighter": Spoiler: Exchange #1: The two charge at each other, K9 with the power of 42 and DreamKnight with the power of 92. DreamKnight took out K9's last HP and has 1 HP left. DreamKnight wins the duel! MATCH #M: Kyle "White Warrior X" VS Master PUFFY "Bottom Tier Hero": Spoiler: Exchange #1: The two charge at each other, Kyle with the power of 74 and Master PUFFY with the power of 14. Kyle took out Master PUFFY's last HP and has 2 HP left. Kyle wins the duel! MATCH #N: CptnMario "Funkytown Mascot" VS ElGlug "Stutter-Free Smasher": Spoiler: Exchange #1: The two charge at each other, CptnMario with the power of 60 and ElGlug with the power of 41. CptnMario took out ElGlug's last HP and has 1 HP left. CptnMario wins the duel! MATCH #O: PentaSalad "Ultimate Weaboo" VS Jack "Spiky Boi": Spoiler: Exchange #1: The two charge at each other, PentaSalad with the power of 73 and Jack with the power of 5. PentaSalad took out Jack's last HP and has 1 HP left. PentaSalad wins the duel! MATCH #P: AALegends "Raging Battery" VS Arvo "Silver Medal Trivia-ist": Spoiler: Exchange #1: The two charge at each other, AALegends with the power of 45 and Arvo with the power of 61. Arvo wins the exchange and takes 1 HP from AALegends. Both players have 1 HP left! Exchange #2: The two charge at each other, AALegends with the power of 85 and Arvo with the power of 96. Arvo took out AALegends' last HP and has 1 HP left. Arvo wins the duel! MATCH #Q: DirtyDoyle "Billy Madison's Top Bully" VS Game "Macho Muscleman": Spoiler: Exchange #1: The two charge at each other, DirtyDoyle with the power of 83 and Game with the power of 46. DirtyDoyle took out Game's last HP and has 1 HP left. DirtyDoyle wins the duel! MATCH #R: Mayor "Birthday Crasher" VS Swordlegacy "Defensive Swordsman": Spoiler: Exchange #1: The two charge at each other, Mayor with the power of 83 and Swordlegacy with the power of 54. Mayor took out Swordlegacy's last HP and has 1 HP left. Mayor wins the duel! MATCH #S: Ben "Racing At The Speed Of Light" VS Votega "Asexual Asian": Spoiler: Exchange #1: The two charge at each other, Ben with the power of 55 and Swordlegacy with the power of 49. Ben took out Votega's last HP and has 2 HP left. Ben wins the duel! MATCH #T: Kentos "Gold Medal Trivia-ist" VS Ein "The Insomniac": Spoiler: Exchange #1: The two charge at each other, Kentos with the power of 24 and Ein with the power of 84. Ein took out Kentos' last HP and has 1 HP left. Ein wins the duel! MATCH #U: Death "Eternity X Leader" VS Crazi "Bronze Medal Trivia-ist": Spoiler: Exchange #1: The two charge at each other, Death with the power of 18 and Crazi with the power of 77. Crazi took out Death's last HP and has 1 HP left. Crazi wins the duel! MATCH #V: Crusher "Battle Master" VS Shadow5594 "Win And Dip": Spoiler: Exchange #1: The two charge at each other, Crusher with the power of 4 and Shadow5594 with the power of 13. Shadow5594 wins the exchange and takes 1 HP from Crusher. Both players have 1 HP left! Exchange #2: The two charge at each other, Crusher with the power of 22 and Shadow5594 with the power of 73. Shadow5594 took out Crusher's last HP and has 1 HP left. Shadow5594 wins the duel! MATCH #W: Elefish "Aspiring Avatar User" VS Taka "Top Falcon": Spoiler: Exchange #1: The two charge at each other, Elefish with the power of 97 and Taka with the power of 77. Elefish took out Taka's last HP and has 1 HP left. Elefish wins the duel! MATCH #X: Graph1cs "Elusive Illusionist" VS Fade "Top Troll": Spoiler: Exchange #1: The two charge at each other, Graph1cs with the power of 60 and Fade with the power of 3. Graph1cs took out Fade's last HP and has 1 HP left. Graph1cs wins the duel! MATCH #Y: Drover "Finem Rixam's Top Supporter" VS Cyziax "Dank and Jank": Spoiler: Exchange #1: The two charge at each other, Drover with the power of 92 and Cyziax with the power of 35. Drover took out Cyziax's last HP and has 1 HP left. Drover wins the duel! MATCH #Z: Itachi "Akatsuki Assassin" VS SVP "Projectile Pro": Spoiler: Exchange #1: The two charge at each other, Itachi with the power of 46 and SVP with the power of 22. Itachi took out SVP's last HP and has 1 HP left. Itachi wins the duel!
  13. Believe privately messaged me his bracket and since he is the only entrant he will be the one to win the ticket. Out of curiosity to see how it's go, I will post his picks here which is: 1st: SuperFlame 2nd: Legacy 3rd: Mega 3rd: t0mmy 5th: Thunda 5th: Aro 5th: FalconXD 5th: YAHA I might post pictures later, but know that he actually printed out the full bracket and gave full predictions. As a result I'm giving him the festival ticket for this event. Draft picks will be closed and let's get the Champions Bracket going!
  14. ANTI-FALCON'S TOWER OF HELL *launch ANTI-WORM into Falcon's network port 50.24.0.210* *convert Falcon's computer into a zombie* *connect zombie to C&C Server* *hijacking Falcon is successful, the computer is all your's boss* INTRODUCTION: Hello you inferior peasants, it has been a while as I have been staying incognito; however, I'm back and it's time to paint this tournament red with your blood. HAHAHAHA! I'm getting a bit ahead of myself though, for those that haven't been around, the name is Anti-Falcon and I conveniently hijacked Falcon's account. I'm Falcon's evil and superior half copied from his DNA, I would go into my backstory a bit more, but where's the fun in that? Also what kind of moronic evil-doer focuses on their backstory so much that they let their plans get foiled? Anyway, enough about me and why I'm here. I don't know how that half-wit managed to get up to 200 tournaments, but here we are. So I decided, why let him think everything is in control when it isn't? Thus I decided to create a perfect event to torment you tournament competitors which I call... ANTI-FALCON'S TOWER OF HELL! HOW ANTI-FALCON'S TOWER OF HELL WORKS: So how does this tower work? I'll put it in a simple way that you lower beings can understand. I have constructed a tower with 100 levels. Each floor pertains to a different Super Mario Maker level that I hijacked from another creator because why would I waste my efforts trying to build human traps when I can steal them from other's that already made it. HAHAHAHAHA. The floors start off painful and then get even more painful. Once you're near the top you better be ready for absolute madness. The goal will be to climb the tower as fast as you puny meatbags can and get higher than any other inferior being. RULES: -This little experiment will take place on Mario Maker, you must use it to participate in the Tower Of Hell. It doesn't matter which version you peasants use, but the Wii-U one is apparently the superior version since the scatter-brains at Nintendo made a 3DS version with less features than an older model (talk about a joke). -The tower's floor plan will get revealed on Friday, November 23rd whenever I feel like it, this floor plan will have all the level codes you need to enter in order to play a floor. -Once you beat a floor you must post a picture in this thread or send it to FalconXD#7065 on Discord to show that you beat the level (get a picture of you clearing the stage). No picture and it doesn't count, so take a picture with something better than a potato. -You must clear the floors in order, it's a linear tower you can't just teleport your way around each floor foolish competitors. -You will have until December 7th, 11:59 PM Eastern to get as high as you can up the tower and so far from what I'm seeing it shouldn't be too high up. -Rules are subject to change when necessary or if I want to heckle you inferior peasants more. Whichever competitor(s) can reach the highest floor will win a festival ticket I stole from Falcon. You can use this to get that lackluster grand prize that dolt TO is offering up. Good luck and try to keep up, HAHAHAHA!
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