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C 5WNE-forzaproleagueracing

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Everything posted by C 5WNE-forzaproleagueracing

  1. Audi RS3 LMS Cup - Rules 1. Car 2018 Audi #1 Audi Sport RS3 LMS (S716) Adjustment tuning is allowed. 2. Livery regulations FPLR Number Board - Placed at front door under door mirrors Racing number - Upper Numbers 7 – Any colour as long as clearly visible www.forzaproleagueracing.com url on rear bumper 3. Calendar Race Schedule & Format weather (if applicable to track) will be announced at least a week before round. 4. Race format: 20:45 - Lobby Opens 21:00 - Qualifying Session (5 Laps) 21:20 - Race 1 21:45 - Race 2 - (Reverse grid from race 1 results) 5. Race start procedure Start of race is a standing start, grid is formed from results of Qualifying 6. Virtual safety car If there is a collision on the first lap between more than two cars and at least one broken car, the lobby host will announce a VSC (Virtual Safety Car). Driver in first place will be designated safety car. Safety car can't go faster than 50mph all drivers MUST follow him without overtaking. Only drivers who have damage can overtake VSC (Virtual Safety Car and make a pit stop, after pit stop they need to take position at the end. Restart takes place on the start-finish line. All the drivers need to keep formation as tight as possible and can start accelerating after passing the start-finish line. After every Virtual Safety Car an admin will check replay to see if all drivers complied with the rules. 7. Scoring 8. Teams Maximum two drivers in one team. 9. Assists Suggested line : any Breaking : ABS OFF Steering : any Traction control : off Stability control : off Shifting : any Damage, fuel & tyre wear : Simulation Friction assist : off Camera : any Collision assit : off - 12. Prizes The prize pool is TBC 13: Race Regs Forza Race Regulations: Enabled
  2. Round 1: Hockenhiem (Full) 24/5/19 Round 2: Suzuka (Full) 31/5/19 Round 3: Lime Rock (West Chicane) 7/6/19 Round 4: Abu Dhabi (Full) 14/6/19 Round 5: Mugello (Full) 21/6/19 Round 6: Brands Hatch (GP) 28/6/19 Race Schedule: 20:45 - Lobby Opens 21:00 - Qualifying Session (5 Laps) 21:20 - Race 1 21:45 - Race 2 - (Reverse grid from race 1 results)
  3. Audi RS3 LMS Cup - Livery Regulations All vinyls can be found by searching either creator: RREK , or Description: FPLR FPLR Audi Numberboard (Size 10) on Front door underneath mirror Audi Sport logo on sideskirt (size 10) Forzaproleagueracing URL on rear bumper
  4. "Hello everyone. Thomas Griffin Jr (Katashi Umikoa) here bringing you an exciting update concerning the FPLR Civic Cup Official eSports Championship 2019. A recent press release has come out announcing that Kustom Kontrollers, a well-known designer and seller of custom controller modifications and airbrushing have decided to place their cap to the series. In the small media conference today, series organizer Craig Sweeney expressed elation over the sponsorship. "To be honest, I am overwhelmed. This is a first for us here at Forza Pro League Racing. To have a company like Kustom Kontrollers agree to sponsor the series is a great hype boost." Kustom Kontrollers is offering a specially designed Civic Cup series themed controller worth £140 as a prize for the lucky winner. Please feel free to like & share their Facebook Page or visit the Website if you would like to purchase your own Kustom Kontroller
  5. Hello race fans! We are just 1 day away from the start of the FPLR Civic Cup series and you can just feel the excitement all over the Virginia hills. Fans have already started filing into the track and claimed their spots to watch the race. The drivers have had months to prepare and soon the green flag will drop on these 4 wheeled Japanese icons. I'm Thomas Griffin Jr. and I will be covering this series from start to finish, green flag to checkered, track to track...doing my best to give you interviews and reactions from the drivers as they fight their way to the last race of the season for the championship gold. This season has seen a plethora of drivers from many different nations and many different nationalities sign up for this series. The talent will be diverse and the racing is predicted to be intense. I took a moment yesterday to walk up and down the Pit Lane on the VIR South circuit while the cars were going through one of their practice sessions and was able to get comments from a couple of drivers. And since this is the first race of the season, I kept it simple and had only one question for them: 'Can you introduce yourself and your team and tell us why you joined this Civic Cup series?' ____________________________________________ Stevie Epicsabotage Boss : "The first race of the Civic Cup will be very interesting racing against great drivers, some of who I have raced against before in other series. The reason why I have entered in this series is to go against great drivers from around the world. I want to show my driving skills to everyone. My team is Ogxgaming/ Monster Energy. Ogxgaming is a small based group based in Australia. We race in many different series and I saw the opportunity to race in the Civic Cup for my group to show that us Australian drivers can race. I am looking forward to series and can’t wait!" Will Johnson : "Our team Hi-Point Motorsport has enjoyed a few of the FPLR events. With a lot of time spent over in the UK racing. We've definitely gained ground on being top contenders. We are very small, but so is dynamite lol. With the Civic Cup, I feel the lower class will give us a chance to really fill out the tracks and car as well. Hey and who doesn't like prizes!" Chris Beard : "Myself (Daddystig71) and PrefectPringle have entered as Team FFRC. This is to try and raise awareness for The Friends of Felines Rescue Centre in Ohio who this year are celebrating their 20th anniversary. Unlike here in the UK, cats that have an condition known as CH are given a chance to have a loving home and FFRC have some lovely cats with CH who also live there like Ramsay (who is my co driver). To find out more about FFRC, please have a look at www.fofrescue.org. Garry Roberts : "I'm Rampant Robbo, owner and driver at R3 (Rampant Robbo Racing). I've been racing for many years since forza 4 with several different organisations as an independent driver but started R3 in the past 18 months. I raced last year with the guys at FPLR in the Classic Touring Car Series and found it really good in both the way they run there events and the competition between the driver. The racing is always clean and close and that's what kept them on my radar as an organisation I'd race with should the opportunity arise again. Once I was made aware of the Civic Cup being ran by FPLR, I was onboard straight away, knowing how they run there events and the standards of the other drivers it was an easy decision to make. Apart from that, the fact that the Championship is planning to run alongside the Official Disclock Security Civic Cup series added an extra bit of flair to the proceedings. We've just had media day and the number of competitors that showed up was a little disappointing considering the number of drivers registered to race in the series but I'm sure come race 1 the grid will be busy. Hopes for this series are to be consistent with top 10 results and keep out of trouble and score in each race. Sone of the other drivers I've raced with previously and Jim aware of there speed and style of driving, that being said there are many of others that are complety unknown to me so I will be trying to watch and learn how theh operate both on and off track. All in all R3 is ready to go for the Civic Cup Series and the EP3 Type R has been putting in some good times during testing but as we all know racing is a totally different scenario." Katashi Umikoa : "Well we here at Constant Motion Racing are always pushing ourselves to be better at our racecraft. I've raced in many different leagues and series with every type of car from Australian V8 Supercars to Formula 1 an Indy cars. I found my home in GT3 and GT4 spec race cars and even dabbled in a LMP2 class in which I was very successful. But if there's one thing that I always struggled in it was in cars that were outside of my expertise. And front-wheel drive cars are a little bit of an Achilles Heel for me. LOL So when I heard that the Forza Pro League Racing guys were organizing a Civic cup event, I was in it from the get-go. I've raced with these guys on many different occasions and was somewhat successful in a few... so I'm hoping that some of the talent and lessons that I've learned in how to drive a car better will radiate into this series. So just keep your eyes open for the #40 Hellsing Ultimate 2005 Honda Civic!" Gareth Cares : "I'm just a single driver, no team has such. I've been a keen follower of the Civic Cup series since owning and modifying my own EP3. Also an avid fan of gaming, so I thought this would be a great thing to be a part of." ____________________________________________ 'With a plethora of drivers that have yet to offer me comments, I'll be sure to get in touch with them as soon as possible so that I could share them all with you at a later time. Until then, this is Thomas Griffin Jr, reporting on behalf of Forza Pro League Racing, wishing you all a good day and we look forward to seeing you on race day!'
  6. Mullen Motorsport join the Civic Cup Official eSports Championship 2019. Driver Aaron Mullen has been registered from the start but it has only came to light that he is the brother of Mullen motorsport owner & driver Chris Mullen in the Civic Cup Series. This series just keeps getting better. Awesome replica design by Forza painter RREK
  7. Sign ups for the FPLR GT eSports Championship 2019 have been extended until the 29th March 2019 The season will start on Friday 12th April @21:00 GMT and will consist of 8 Rounds with 1 race every 2 weeks All info regarding the series can be found HERE
  8. Qualifying:Rules: Race Length - 20:00 Max Drivers - 24 Game Type - Custom Track Scenario - Day Advanced Options: Damage Difficulty - Simulation Collision Mode - Always Off Cross Play Blocked - No Number of Player Buckets - 2 Score Buckets Independently - No Group by Bucket - No Start Type - Standing Grid Ordering - PI Ascending - No Roll Off Delay Type - Per Car Roll Off Delay - 0.00 S Quick Stops - Off End Condition - Time End-of-Race Timer - None Scoring Type - Time Based Bigger is Better - No Compare Best Lap Times - YES Overrides: Force Stock Upgrades and Tuning - No Force Off Suggested Line - No Force Off STM - Yes Force Off TCS - No Force Off Friction Assist - Yes Force off Collision Assist - Yes Easiest Shifting Allowed - Automatic Easiest Braking Allowed - ABS On Easiest Steering Allowed - Normal Force Camera View - None Disable Wrong Way Indicator - No Group 1 Options: Bucket Name - No Handicap Power Handicap - 1.00 Group 2 Options: Bucket Name - 5% Handicap Power Handicap - 0.95 Race:Rules: Race Length - (50 mins) Max Drivers - 24 Game Type - Custom Track Scenario - [See Stint Schedule] Advanced Options: Damage Difficulty - Simulation Collision Mode - Always On Cross Play Blocked - No Number of Player Buckets - 2 Score Buckets Independently - No Group by Bucket - No Start Type - Standing Grid Ordering - Manual Ascending - No Roll Off Delay Type - Per Car Roll Off Delay - 0.00 S Quick Stops - Off End Condition - Laps End-of-Race Timer - 10:00 Scoring Type - Time Based Bigger is Better - No Compare Best Lap Times - No Overrides: Force Stock Upgrades and Tuning - No Force Off Suggested Line - No Force Off STM - Yes Force Off TCS - No Force Off Friction Assist - Yes Force off Collision Assist - Yes Easiest Shifting Allowed - Automatic Easiest Braking Allowed - ABS On Easiest Steering Allowed - Normal Force Camera View - None Disable Wrong Way Indicator - No Group 1 Options: Bucket Name - No Handicap Power Handicap - 1.00 Group 2 Options: Bucket Name - 5% Handicap Power Handicap - 0.95
  9. All entrants MUST adhere to the following instructions. Strictly no tobacco sponsorship, sponsorship or depictions of illicit drugs, Cartoon, Fantasy or explicit/offensive designs All the necessary decals have been shared (creators = RACER MANN or S2M Ranger ). Obviously, make your design as you like with whatever sponsors/logos you like then all the following bits should be placed on top of your design. The Pirelli logos can be searched. Black numberboards (Size 10) with White numbers MUST be used as pictured below. Creator S2M RANGER Pirelli logos should be placed on all 4 corners of the car, some cars suit them better on the rear bumper, thats fine. As long as its on all 4 corners of the car. See the above example for how it should look. Next up, Copy the numberboard from the side of your car and paste it on to the bonnet. Also on the bonnet, there should be a flag from your country. I have not shared the flags but a quick search brings up loads of results. There are also some 'cutoff' switches just below the windscreen, there's a vinyl shared to label these as seen at the top of the bonnet here... Should look something like this when you're done.
  10. Race Format This is a time attack event where the goal is to set your quickest time within the class and track specified for that week. The season will run for 10 events set weekly with the final positions being awarded points from the fastest down. Tracks Each week there will be a choice of 5 different locations, each of a similar length. The track will be chosen by you through a poll on the FPLR Facebook page. Voting will run from 8pm Monday night until 8pm the following Sunday night and confirmation announced Sunday evening. The Homologation class will be chosen by the admin team and announced with the track. Rules The event will run from Monday 8pm until the following Sunday at 8pm, only times set within this window will be accepted. If you have a time on the board outside of these you will need to try to better it for it to count that week. Times can be set through Freeplay, as long as they show on the leader boards. Times can also be posted on the relevant thread to be counted Once times are set only clean laps will be counted. Assists / Cars / Tunes There are no restrictions on using any of the assists but friction assist must be set to off to set a clean lap. Any car from within the homologation class can be used as specified by your admin team. Any tune can be used whether it is an open, shared or you own tune. Laps There are no restrictions on the number of laps or the amount of time you spend setting a time ONLY CLEAN LAPS WILL COUNT. Special Events There will be two events a season through the season chosen by the admin team who will set the car, class & track. These events will be double points. If you have set a time with an alternate car then you must attempt again, if you have already set a faster time with a different car and can’t beat it then please submit a photo of your time in the race thread to be counted. Scoring and results Leader boards will be posted through the event on the relevant thread which will be filtered by friends. Points will be awarded from the fastest times 1st – 20 points to 20th – 1 point. Scores will be announced Monday evening with the league positions. After the 10th race the league winner will be announced who will receive bragging rights. Registration All participants MUST: Register their Gamertag & Friend request admin team below to allow the times to be seen on the leader boards which will be filtered by friends so your times can be seen and recorded. Admins MDH Sambo3108, Bulldogkilam UltraBoris777 Your GT must be submitted on the registration thread to be included in the event. Good luck and light up those leader boards……
  11. Qualifying:Rules: Race Length - 15:00 Max Drivers - 24 Game Type - Custom Track Scenario - Day Advanced Options: Damage Difficulty - Simulation Collision Mode - Always Off Cross Play Blocked - No Start Type - Standing Grid Ordering - PI Ascending - No Roll Off Delay Type - Per Car Roll Off Delay - 0.00 S Quick Stops - Off End Condition - Time End-of-Race Timer - None Scoring Type - Time Based Bigger is Better - No Compare Best Lap Times - YES Overrides: Force Stock Upgrades and Tuning - No Force Off Suggested Line - No Force Off STM - Yes Force Off TCS - Yes Force Off Friction Assist - Yes Easiest Shifting Allowed - Automatic Easiest Braking Allowed - ABS Off Easiest Steering Allowed - Normal Force Camera View - None Disable Wrong Way Indicator - No Race:Rules: Race Length - (See Calendar) Max Drivers - 24 Game Type - Custom Track Scenario - Advanced Options: Damage Difficulty - Simulation Collision Mode - Always On Cross Play Blocked - No Start Type - Standing Grid Ordering - Manual Ascending - No Roll Off Delay Type - Per Car Roll Off Delay - 0.00 S Quick Stops - Off End Condition - Laps End-of-Race Timer - 5:00 Scoring Type - Time Based Bigger is Better - No Compare Best Lap Times - No Overrides: Force Stock Upgrades and Tuning - No Force Off Suggested Line - No Force Off STM - Yes Force Off TCS - Yes Force Off Friction Assist - Yes Easiest Shifting Allowed - Automatic Easiest Braking Allowed - ABS Off Easiest Steering Allowed - Normal Force Camera View - None Disable Wrong Way Indicator - No
  12. The Civic Cup is one of the UK’s most exciting one make race championships. Now officially partnered with FPLR to build and establish a real world eSports championship. Run as a single class using the 2004 & 2007 Civic Type R models , the cars are built to a power to weight limit which ensures close but high performance racing. As in the real world The Civic Cup championship takes place over 7 race weekends, with a qualifying session and two races each of fifteen laps per weekend. The grid for race 1 is formed based on qualifying position. For race 2, the top ten finishers from the first race are reversed, guaranteeing to provide close action throughout each race. Our champion is the driver scoring the most points from their best 12 out of the 14 races during the year. RULES & REGULATIONS 1. Competitor Eligibility 1.1 Entrants MUST: (a) have an FPLR Registered Race Number (b) be a member of FPLR Facebook Group (c) 'Like' the FPLR Facebook page ​ 1.2 Competitors must ensure that their cars comply with the conditions of eligibility and safety throughout qualifying and racing (car build and livery regs) 2. Registration: 2.1: All competitors must register as competitors for the Championship by returning the Registration Form ​2.2: Race numbers will be the permanent Competition number for the Championship. ​2.3: Registrations will be accepted up until the final closing date ​2.4: Competitors will only be able to change their registered car once during the season. ​ 3. Championship Rounds The Civic Cup Championship will be contested over the following rounds: ​R1 & R2 : 28th April 2019 - Virgina International South R3 & R4: 19th May 2019 - Bugatti Circuit R5 & 6: 16th June 2019 - Hockenheim National R7 & 8: 14th July 2019 - Nurburgring GP R9 & 10: 4th August 2019 - Brands Hatch Indy R11 & 12: 22nd Sept 2019 - Silverstone National R13 & 14: 27th Oct 2019 - Watkins Glen Short ​ 4. Scoring Points will be awarded to the Competitors listed as classified finishers in the Final Results as follows:- Fastest Race Lap: 1 point ​ The totals from all qualifying rounds held less 2 will determine the final championship points and positions. ​ 5. Championship Race Procedures ​5.1 Qualifying 5.1.1 Qualifying will start at 8pm, ​5.1.2 As this is an 'official' Championship the session will not be 'Ghosted', FPLR will apply a Roll off delay of 3 seconds ​5.1.3 Should any Practice session be disrupted the lobby host shall not be obliged to resume or re-run the session; the decision of the lobby host shall be final. ​ 5.2 Races 5.2.1 Should any race be disrupted the lobby host shall not be obliged to resume or rerun the race. ​5.2.2 The race will not be restarted if any driver 'lags out' after 1 minute of race time or 1 lap (whichever comes first) ​ 5.3 Pitting 5.1.1 The will be 1 mandatory pit stop 5.3.2 FPLR will enforce a pit 'window' between laps 6-10 5.3.3 Any driver pitting before this will not be classed as the mandatory pit stop
  13. For the Civic Cup eSports Championship all entrants MUST include the following vinyl groups on their cars: The following decals are mandatory as per Civic Cup regulations. Any vehicle not displaying the correct livery will not be accepted into the championship. ​All vinyls are done by RREK unless otherwise stated. Front Bumper: Disklok (yellow or Black) size 5 SW Motorsports (GT is TYF Yellow) size 8 Bonnet: Yellow size 5 Sides: MRF size 3 PBS size 1 Motordrive size 7 Carspunk size 4 Tegiwa (GT is TYF Yellow) size 6 BRSCC (GT is Jenson 09) size 3 Performance 4 Plastics size 8 Race Number (Upper Letters 7) size 20x20 Rear Bumper: Disklok (yellow or black) size 5 MRF size 3
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