TheCraftsman
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Everything posted by TheCraftsman
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Yay! I truly Love my Java... A few minutes ago, It decided to be updated, And corrupted the whole WoM client... Now I post this thread, To whine a bit. But I know, It won't Change. --------------------------------------------------------------------------------- (Mouf hates double post) Call it a coincidence, But after redownloading WoM it works again... Well, it works just as bad as before now but that's an improvement (I can play SP now!)
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Minecraft Warfare (MW): A Turn-based Strategy Game(UPDATED)
TheCraftsman replied to xunkang's topic in Serious Discussion
I made a quick list of Naval units, if they will be deployed: Battlecruiser Class D10, D5 vs Air/Ground – Heavy sea unit • Size limit: 50x20x25h,8d • Movement: Normal (6 squares per turn) • Damage: Melee 1 square, Ranged 10 squares, Depth Bomb 2 squares Frigate Class D15, D10 vs Air/Ground – Very Heavy (Armor=10, Health=20) sea unit • Size limit: 75x25x50h,10d • Movement: Slow (4 squares per turn) • Damage: Melee 2 squares, Ranged 15 squares, Depth Bomb 4 squares • Unit carry limit: 10 Infantry or 2 Cavalry Submarine Class D10 vs Ships, Ineffective vs Land/Air– Special Light sea unit • Size limit: 50x15x15h • Movement: Slow (4 Sq/t) submerged, Speedy (8 Sq/t) surfaced • Damage: Melee 0 squares (yes, suicide), Ranged 5 squares • When submerged, only vulnerable to Depth Bombs • When submerged, at the start of combat a D6 is rolled. If the number is 4 or less, the attack misses; if the number is 5 or higher the attack is successful. Aircraft Carrier class D5, D10 vs Air– Heavy Transport sea unit • Size Limit: 75x50x50h,10d • Movement: Speedy (8 Sq/t) • Damage: Melee 1 square, Ranged 4 squares • Unit Carry Limit: 10 light Air units, or 5 Medium-Heavy Air units Landing ship – Light Transport sea unit • Size Limit: 20x10x10h,3d • Movement: Speedy (8 Sq/t) • Damage: None • Unit Carry Limit: 20 Infantry, 5 calvary, or mixed (4 Infantry = 1 Calvary) NOTE: the "x"d number next to maximal height represents maximal depth; This is also how deep the water has to be for a certain unit to enter. Like I said, I made this pretty quickly so correct me if I made mistakes -
Minecraft Warfare (MW): A Turn-based Strategy Game(UPDATED)
TheCraftsman replied to xunkang's topic in Serious Discussion
waitwaitwaitwaitwait.... What's the difference between melee and range attacks? A damage/ammo penalty at range? 'Cause I can't find specifics on this one. One more thing: Captain outranks Lieutanant in EVERY war force in the world (That has these ranks)... Wouldn't it make sense to have Medium Lieutanant ships and Heavy Captain ships? (Alternatively: Captain medium and Admiral heavy) -
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Minecraft Warfare (MW): A Turn-based Strategy Game(UPDATED)
TheCraftsman replied to xunkang's topic in Serious Discussion
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Thoughts on switching to MCLawl? (UPDATED, READ FIRST POST)
TheCraftsman replied to masteronion's topic in Serious Discussion
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Thoughts on switching to MCLawl? (UPDATED, READ FIRST POST)
TheCraftsman replied to masteronion's topic in Serious Discussion
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Thoughts on switching to MCLawl? (UPDATED, READ FIRST POST)
TheCraftsman replied to masteronion's topic in Serious Discussion
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Thoughts on switching to MCLawl? (UPDATED, READ FIRST POST)
TheCraftsman replied to masteronion's topic in Serious Discussion
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I asked for /info too some time ago, but I didn't know what the IPadress could be used for back then. What if an adept decides he rather wants another member.... gone..... and sends him a virus? I don't think all adepts can handle /info properly (Remember cafe, he was an adept. Would you like him to have your IP?).
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